Wednesday, May 22, 2013

Character Design for 3D Animation

One of the most rewarding and interesting experiences I have had at school was being the character designer for our current 3D animated short. It's really different designing for a 3D medium. Everything has to be vry specific, and there are a lot of things you can't do. In 2D, you can fudge expressions and fake in hair, etc. In 3D, evrything has to stay more less where it is.

I posted my original thumbnails a while ago. Our designs went off one of the other artist's thumbnails, which I was told tot ake and run with! Here's a little bit of the production stuff that didn't make it into the portfolio- to give you an idea of what kinds of things I did on the team.

Correcting models:

Trying out hair styles (the original didn't work)

Thursday, May 16, 2013


I am rarely late to anything, but when I am, this is probably the reason.

Monday, May 13, 2013

Kick Girl Reboot

I updated an old painting in this new style I've been playing with.

The original (watercolor):

The new version (Watercolor and Photoshop). I am still tweaking it.

Saturday, May 4, 2013

I made a dress!

Our school paired up some animation majors with fashion majors to create something unique for the annual fashion show. We settled on making an activity book with paper dolls and fashion-centric art (you already met Boss Hog!). In addition to that, we paired up and made dresses out of paper. My partner and I talked about our favorite elements of animations and settle on the idea of transition and change.

We started out with the idea of doing one dress but in the end it morphed into two (at least we stuck with our theme of transition!).

They're finally on display (along with an enormous Boss Hog printout, you may notice) at the school's gallery right now and I can finally share them with you.